Tony Marino Sound

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Game Works

Audio Director; Created all sound effects, oversaw casting and voice direction, and served as a liaison for localized German voice talent
Audio Director; Created and implemented all sound effects, composed and arranged additional musical cues, oversaw casting, directing, and localization of all voice talent, and contributed to character scripts and personalities
Sound Editor/Audio Contractor; Oversaw recording sessions and handled the mastering of recorded voice overs for DLC and story characters.
Audio Lead; Designed all sound effects using a real Gameboy and LSDJ software for authentic 8-bit experience!
Sound Designer; Created hundreds of unique sound effects, handled the extraction and implementation of recorded voice from television assets, and oversaw the recording and implementation of VO pickups and placeholder VO

Sound Designer; Provided additional sound design, voice editing, and assisted in localization of audio assets. Voice of “Clockwork Smurf” in Wii U version!
Sound Designer; Handled sound design, voice editing, and the selection of voice takes. Assisted in the recording and implementation of placeholder VOs.
All sound design using authentic Gameboy hardware
Provided soundscape design for a Tibetan atmosphere, encapsulating several locations and cultural cornerstones.
Coordinated and oversaw the recording of author Niel Gaiman’s narration for Courtauld Gallery VR experience. Served as audio consultant across the duration of project.

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